Elastic Reality

Choose Self Join from the Shape menu. You will use an image of a hook and Path shapes to reel him in. While holding down the Shift key, drag the Frame Selector slider.

In this lesson, you will learn how to use some of the basic tools and features of Elastic Reality. You have just completed the creation of an animated fish story using several features of Elastic Reality. The information in this manual takes you through several lessons on using the Elastic Reality software. To make Spencer use the swim path, chaahat 1996 songs you need to attach the Spencer shape to the Path shape. Keep the wireframe playing for the next few steps to see your adjustments in real time.

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Shape transforms allow you to apply scaling uniform or independent horizontally and vertically and rotation in the x, y, and z axes independently over time. This option is already set. Save the project as fingers. The A-roll hand shape is already keyed properly.

Click the Transform tool in the toolbox. The first part of this lesson focuses on setting up the effect. For a still warp, you need to define one shape the source shape around the object to warp and a second shape the target shape that describes how you want to warp it. By joining shapes, you tell the software that you want to warp the area defined by the source shape into the area defined by the target shape over the duration of the effect. This is known as a smooth join.

Click the Play button to view the morph effect. In Wireframe mode, you see the edge density representations of your shapes.

Any closed shape that has this option enabled will participate in the creation of the Cookie-Cut matte. This is normal behavior in Jigsaw mode. Create a new group for the lightness at the top of the B-roll image. Use the image margin the area outside of the image. Cut the first cell in the B-roll.

Nexus Web-Builder v2.x (SPA)

In this tutorial, you are using User mattes to specify a region of another matte to exclude. When you are done viewing the motion, close the Wireframe Controller window to exit Wireframe mode. The direction of your fingertips is positive rotation. For this lesson, use the Transform and Reshape tools to resize and deform the hand shape for the B-roll.

Exit Wireframe mode when done. You will learn how to key shapes and edit keys in the Key Frame Editor. By holding down these two keys, you are dragging the entire curve and snapping it to graph boundaries at the same time. Open the Render Options dialog box.

When you close this window, you also exit Wireframe mode notice the image list switches back to Edit. Notice how Spencer moves up and down as he swims from left to right.

Using the Transform tool, select the Spencer shape. Use the Circle tool to make a simple oval that approximates the shape of the Earth. In this effect, both images are spinning. Try a setting of for a brighter scene. These represent the frames of the project.

The software may not be reverse assembled and may be used or copied only in accordance with the terms of the agreement. What you will do is use Jigsaw mode to cut the Earth image from the A-roll and warp it into a smaller target position. Navigate to the Tutorial folder, then to the Images folder within it. This action may take a few seconds as the image at the selected frame is loaded and displayed in the Edit window.

Elastic Reality Tutorial Guide

Click the A button in the upper-left corner of the Edit window to hide the shapes from view. If you are already viewing the Tutorials folder, simply double-click the Images folder icon, then the curtis folder icon. Insert a correspondence point for point dissolve effects. It is a good practice to save your work often.

If the Open Project dialog box appears, click the Cancel button. This is the directionality vector and it can point in any direction.

Avid Elastic Reality

Because each tutorial builds on what you learned in the previous ones, it is a good idea to start with the first tutorial and end with the last one. Most often, the first and last frames of a project representing the starting and ending positions of an object are key frames. This number changes depending on the order in which you select shapes in the Edit window.

Elastic Reality Tutorial Guide

Elastic Reality Introduction/Tutorial VHS

You will use the Key Frame Editor later in the lesson. Close the movie player window. The Sequence Editor appears.

In one rendering pass, you have the spoon composited on the cup, and both images composited on the table our background. It is a good habit to save your work before you do any rendering.

Notice how the shape is now easier to identify. Placing the Cup and Spoon on the Table. Select the Scale curve in the curve list. The Cookie-Cut matte is defined by the closed shapes tagged for use in the Cookie-Cut matte.

Choose Jigsaw from the Warp style list. When the Color View window is open, the shapes are temporarily hidden. This lesson teaches you how to rotoscope part of one image onto a background image, while color correcting the background image over time. The trace updates itself based on the new set of trace points. These capabilities allow you to create many types of compositing effects.

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No new trace points are added. Tip describes a tip that helps you perform tasks more easily and efficiently. The center-top correspondence point defines a faster lightness increase. The main focus of this lesson is to make you comfortable with the process of keying a shape to match a moving object. As you drag a trace point, the trace automatically updates itself to find the best edge or contour between adjoining trace points.

Nexus Web-Builder v2.x (SPA)

The wavy line changes to green, the default color for Path shapes. This folder is fine for this lesson. Move the duplicate shape to where you want the penguin image duplicated.